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Archive for the ‘Knutepunkt’ Category

titles-startA few weeks ago I gave a keynote on the Finnish Museum of Games — and how larp ended up being included there at Interaction | Unfinished, a seminar on audience participation in art and entertainment. The event was held in Oslo during “Week in Norway”, the pre-conference festival leading up to Knutepunkt 2017.

UnfinishedAll the talks from Interaction | Unfinished are available on YouTube. They are extremely interesting for anyone interested in participation and experience design, spanning designing visceral art education for children to simulating homelessness in Minsk and from immersive musical theatre to calibrating culturally sensitive physical interaction codes for larp. My talk can be watched here, and the text is available below.

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Photo by Daniel Sundström.

Knutepunkt was help last week in Oslo, Norway. Over the two decades since the first Knutepunkt in 1997, the event has become an institution of Nordic and international larp. To mark the anniversary, a series of keynotes was commissioned. I was one of the six speakers. In the talk I revisited the definition of Nordic larp I offered four years ago, before moving on to claim that non-player characters are inherently dehumanizing (if you are here just for the dehumanizing bit, you can skip forward halfway down the text). Here is the script.

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A few days ago Analog Game Studies published “The Mixing Desk of Larp: History and Current State of a Design Theory”. This article explains a design theory for creating and thinking about live action role-playing. The Mixing Desk of Larp model with its thirteen faders, developed to teach larp design at the annual Larpwriter Summers School (LWSS) in Lithuania, is explained in detail. The model has been developed as a community effort and its current form is contextualized in its history, in the general history of role-play related design theory, and the play tradition the model emerged in. It is a long article that I wrote with the creators of the Mixing Desk, Martin Andresen and Martin Nielsen.

figure-5-mixing-desk_nov16

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Aesthetics of Action

Alibis for Interaction 2013

Alibis for Interaction, a new conference on experience design, was held last week for the first time in Landskrona, Sweden. I gave a talk called Living The Story, Free to Choose – Participant Agency in Co-Created Worlds. The idea of aesthetics of action is something that emerged in discussions with Johanna MacDonald (she started the discussion). We did a pecha kucha on the topic at the Stage theatre festival in Helsinki in 2010. She talked about it at Nordic Larp Talks in 2012 (see the video) and I’ve talked on this topic at  Death Animations at Baltic Centre for Contemporary Art in 2012.  However, nothing has been published on the topic thus far. Here is the text of my talk.

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KP2013-Saita-1by Markus Montola & Jaakko Stenros

 

Knutepunkt is a playful space.

It is a summer camp, a student club, and a rock
festival. It is a place where like-minded people gather to think outside the box, to meet new people, to fool around. When newcomers describe Knutepunkt as a magical experience, it is this playfulness they are talking about.

We must acknowledge that Knutepunkt is play. Wacky room parties, crazy rituals and weird traditions are not incidental side effects, but expressions of the playful core. That is what the provocative talks, in-your-face rants and offensive jokes are about, and yes, even the flirting, singing and drinking. We wield play to express creativity and to build community.

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