Archive for the ‘Finnish Museum of Games’ Category

titles-startA few weeks ago I gave a keynote on the Finnish Museum of Games — and how larp ended up being included there at Interaction | Unfinished, a seminar on audience participation in art and entertainment. The event was held in Oslo during “Week in Norway”, the pre-conference festival leading up to Knutepunkt 2017.

UnfinishedAll the talks from Interaction | Unfinished are available on YouTube. They are extremely interesting for anyone interested in participation and experience design, spanning designing visceral art education for children to simulating homelessness in Minsk and from immersive musical theatre to calibrating culturally sensitive physical interaction codes for larp. My talk can be watched here, and the text is available below.



Read Full Post »


The recently opened Finnish Museum of Games is a wonderful peek into Finnish game artefacts. However, games only truly become when they are played. This requires players. Players and their personal histories of playing is the subject of the exhibition that opens at the museum today – which features such personal effects as an egg timer, a butchered Barbie-magazine, Forgotten Realms literature, gaming equipment received as a present at a Christening, remote kalsarikänni technology, and chronicles of dynasties in The Sims.

img_20170109_155729The exhibition, called Minun pelihistoriani, offers a peak into the ludic past of thirteen current Tampere residents. The show features short textual peaks into the past as well as game, artefacts related to gaming, and photographs of playing. The exhibitions was created on a university course that I co-organized with Annakaisa Kultima and it is the first to take advantage of the studio space in the newly opened museum.

It is one thing to write general histories of games, and quite another to look at personal histories with games and play. What we learned during the process of putting this show together is that gaming histories are deeply personal – and even periods of not playing can be deeply meaningful in a history of ludic conduct. Playing is present at most parts of life, and any history of playing is a history of that person. While these accounts are personal, many of them are also recognizable and shared.

Minun pelihistoriani is open at Finnish Museum of Games until February 10th. The museum is bilingual, all texts are available in Finnish and English.

This slideshow requires JavaScript.

Read Full Post »


The Finnish Museum of Games (Suomen pelimuseo) opens for the public today. I have been involved in the museum a little bit (helping gather donations, consulting on curation), and I have had a chance to see the exhibition in already December during the Early Access period for crowdfunders (the museum raised over 80,000 Euros). It is wonderful, a great success! It displays a hundred Finnish games from the past 170 years, with emphasis on digital games. In addition, it has old arcade machines and consoles. More than half of the games are playable.


A player costume from the longest running Finnish larp campaign, Rajakatse.

Emphasis can be placed on each word of the name: Finnish Museum of Games. First of all, this museum is unapologetically Finnish, stretching from board game depictions of the Civil War of 1918 to family classics like Kimble and Alias, and from early indie role-playing game Miekka ja Magia to contemporary digital games that are internationally acclaimed, such as Max Payne, Clash of Clans, and Cities: Skylines. “Finnish” is luckily inclusive; there are Finnish language games, Swedish language games, and a traditional Sami game. The game that stretches the definition the farthest is probably Mordheim, published by Games Workshop in the UK, but it had a Finnish lead designer.



Read Full Post »