The recently opened Finnish Museum of Games is a wonderful peek into Finnish game artefacts. However, games only truly become when they are played. This requires players. Players and their personal histories of playing is the subject of the exhibition that opens at the museum today – which features such personal effects as an egg timer, a butchered Barbie-magazine, Forgotten Realms literature, gaming equipment received as a present at a Christening, remote kalsarikänni technology, and chronicles of dynasties in The Sims.
The exhibition, called Minun pelihistoriani, offers a peak into the ludic past of thirteen current Tampere residents. The show features short textual peaks into the past as well as game, artefacts related to gaming, and photographs of playing. The exhibitions was created on a university course that I co-organized with Annakaisa Kultima and it is the first to take advantage of the studio space in the newly opened museum.
It is one thing to write general histories of games, and quite another to look at personal histories with games and play. What we learned during the process of putting this show together is that gaming histories are deeply personal – and even periods of not playing can be deeply meaningful in a history of ludic conduct. Playing is present at most parts of life, and any history of playing is a history of that person. While these accounts are personal, many of them are also recognizable and shared.
Minun pelihistoriani is open at Finnish Museum of Games until February 10th. The museum is bilingual, all texts are available in Finnish and English.